Sunday, December 14, 2008
Reminder: Tune in to Joystiq tonight for reluctant Spike Video Game Awards coverage
However, you're here, and your cacophonous demand for VGA coverage has fallen on attentive, spiteful ears. Tune in tonight at 9 p.m. EST -- we'll be reprising our liveblogging roles of yesteryear (now with streaming video) to keep you in the loop about the grim events that unfold in the name of video game adjudication. We've got our fingers crossed for the following: Ravi Drums, drug-related humor, subtle judgment of our chosen hobby, painted ladies, celebrities pretending to know what the hell they're talking about, and the sweet, sweet embrace of death.
Friday, December 12, 2008
Home Open Beta Is Now Up And Running [Update]
Update 2: PSN’s back up, but still no home. The Dog explains, posting at 5.55pm: “Apologies for the delay in an update, you may have noticed a PSN outage in the last hour. Things seem back on track now although the outage delayed us a little we are moving again. Hope to have another update soon.”
The latest, posted at 4.25pm GMT:
Testing complete and a couple of technical problems have been found. We need to iron these issues out first and I’m waiting to hear how long that might take (I’m not qualified to even guess, its very technical). Apologies, I know you all want to get in but we must get these things right. And please remember, this is a beta and today is our first step into the Open Beta environment and what we’re doing today is part of the beta process itself.
For those of you who don’t have Home yet you will be getting it when the USA PlayStation Store updates. Stay tune here, I will update as more news comes.
If you have any question post them below and I will to my best at getting back to you.
**Edit 8:15pm**
Very sorry about the delay here. The PSN outage really set us back a while but things are picking up again. And apologies for the delay in updates, I had to get home to continue with this. Looks like we’re not far off now though.
DLB~
Re: Final Fantasy XIII DVD trailers released
Posted Dec 12th 2008 3:35PM by Andrew Yoon
Filed under: Videos and Screenshots
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Joystiq Interview: How to quit games for a year
He's getting close to the 365-day finish line, and in the interim he's managed to read more, learn some recipes, travel, run a half-marathon and catalog all his progress on his blog Paused. We recently caught up with Shafeek via an email exchange to find out why he quit, when he's going back and from where he draws his staggering, iron resolve.
Continue reading Joystiq Interview: How to quit games for a year
And The Home Marketing Onslaught Begins...
We always knew Home was going to be heavy on advertising and corporate sponsorship. But this heavy this soon? It's a little unexpected.
Contained within the press release nailing down the service's launch were a number of sponsorship/marketing announcements. For games, for movies, for...contemporary French furniture.
Here's a rundown of Home's first batch of corporate tie-ins:
GAMES: We've seen a number of these before. But in addition to the Far Cry, Uncharted and Warhawk spaces there'll also be MotorStorm and SOCOM themed areas. And that's just the start. EA, Sega, Atari, Ubisoft and Midway will also be contributing "engaging environments" for Home in the near future
MEDIA: British tech site Hexus TV and gaming site Eurogamer will be part of the PAL launch, both outlets providing video content for Home's various theatres and screens. Paramount Pictures will do the same thing, but presumably on a more global level.
WATCHMEN: Specifically mentioned in the release is a bunch of Watchmen-themed tie-ins. Director Zack Snyder has recorded some kind of "video greeting" for new users, while your virtual avatars will in the new year be able to spend your real money on t-shirts, clocks and statues. Also mentioned is "an exclusive Q&A event", hosted by "cast and filmmakers", where press and fans can talk the movie/comic from within a Watchmen Home space.
MISC.: Can't think of any other way to classify this. Along with the already-announced Red Bull sponsorship (which, as you could probably guess, is a virtual Red Bull air race), Home will also launch with a virtual Diesel store, giving you the chance to dress your avatars in...well, virtual Diesel gear. Interestingly, Sony say the items will range from "free" to a maximum of €1.50.
A Diesel store's nothing compared to the last item on our agenda, however. And that's a custom store for...contemporary French furniture company Ligne Roset. I can't put this any better than the press release, so...
At the virtual store, people will be able to choose from a selection of the most popular Ligne Roset designs, including the iconic Togo and Facett upholstery collections. It will be possible to personalise furniture by selecting from a wide selection of fabrics and leathers allowing a unique and individual look. This is an opportunity to get acquainted with Ligne Roset’s cutting edge designs created by some of Europe’s most talented designers.
Yeah. The Ligne Roset fanboys in the house happy about this?
Home Launches On December 11
Just got a press release from Sony. All about Home. It's pretty long. Basically says that, after months of promise followed by months of delay, Sony's Home service for the PS3 now has a "release date".
And that date is December 11.
Course, they don't call it a "release date". It's just the "open beta" becoming "available for all PS3 users around the world". But, yeah, that's a release date. And a worldwide one to boot!
PLAYSTATION®HOME BETA SERVICE WILL BECOME AVAILABLE TO ALL PLAYSTATION®3 USERS ON DECEMBER 11
Highly Anticipated Service Open For All PLAYSTATION 3 UsersTokyo, Foster City, London, December 10, 2008 – Sony Computer Entertainment Inc. (SCE) today announced that its highly anticipated PlayStation®Home Beta service for PLAYSTATION®3 (PS3™) will become available for all PS3 users around the world *1 on December 11, 2008. Following the successful completion of the closed beta service, PlayStation Home’s open beta service will continue to evolve with new features and functionality.
PlayStation Home is a ground-breaking 3D social gaming community available on PS3 that allows users to interact, communicate and share gaming experiences. By leveraging the power of PS3, PlayStation Home delivers overwhelming visual graphics and rich gaming social experiences only possible on the PS3 platform. Within PlayStation Home, users can create and customize their own unique avatars and explore the virtual community in real time where they can communicate freely through text or voice chat. PlayStation Home users will not only be able to enjoy variety of entertainment content such as mini-games, videos and special events along with their friends, but will also be able to create their own community by using the “Club*2” feature to create clubs with other PlayStation Home users who share the same interests. PlayStation Home also allows groups of users to launch directly into their favourite online games together from PlayStation Home.
PlayStation Home, available as a free download*3 starting December 11, will launch directly from the PlayStation Home icon on the PlayStation®Network column of XMB™ (XrossMediaBar) on PS3. Users will be able to experience basic features and services of PlayStation Home, free of charge*4. PlayStation Home will allow open interaction among users, business partners, Kotaku press releases and SCE, and will evolve with additional features including dedicated game spaces, special events and exclusive themed items, to further enrich the entertainment experience on the PS3 platform.
“PlayStation Home is truly a promising network community service on the PlayStation platform, made possible with the powerful combination of PS3's overwhelming computational power and PlayStation Network that covers many countries around the globe,” said Kazuo Hirai, President and Group CEO, SCE. “We are committed to providing PS3 users with exciting gaming experiences with PlayStation Home and together with our partners and users, expand the new world of interactive entertainment as we move forward.”
For users accessing PlayStation Home in the Sony Computer Entertainment Europe (SCEE) regions, themed virtual environments will be available to explore. Starting with a themed Far Cry 2 space, PlayStation Home will offer game inspired environments that allow people to discuss the specific games, plan strategies and access content and clues that will enhance the gaming experience. The number of gaming environments such as this will regularly increase, with spaces for Uncharted: Drake’s Fortune™, Warhawk™, Motorstorm and SOCOM following very soon. SCEE is working with leading publishers such as: Electronic Arts, UBISOFT, Midway, Sega and Atari to create engaging environments that will provide users with an on-going gaming experience.
“We are very excited to be bringing PlayStation Home to Europe and the PAL territories, offering users an interactive, social, gaming experience,” said Daniel Hill, Home Service Manager, SCEE. “PlayStation Home is unique to anything else in the gaming world and by partnering with both global and regional gaming and non-gaming brands, we are able to offer exciting and entertaining content that will enhance the PlayStation experience.”
SCEE today also announced the first partnerships with some of the world’s most respected lifestyle brands for the Open Beta. Fashion leader Diesel, contemporary furniture designers Ligne Roset, energy drink Red Bull, film studio Paramount Pictures and video content providers Hexus TV and Eurogamer are the first on board. They will offer resident’s virtual clothing for their avatar, virtual furniture for their PlayStation Home apartments, exclusive video content and a virtual flying challenge: the Red Bull Air Race.
Visitors and residents will be able to explore PlayStation Home with their avatar character and, thanks to Diesel, avatars can look great from the start with Diesel offering the latest men’s and women’s designer avatar clothing, with items ranging from free of charge to €1.50. So for those visiting PlayStation Home, they can dress their avatars in the latest jeans and jacket prior to getting out and about.
On the home front, PlayStation®Home gives everyone their own apartment to spend time in and entertain friends - who will now be able relax on exclusive Ligne Roset furniture. At the virtual store, people will be able to choose from a selection of the most popular Ligne Roset designs, including the iconic Togo and Facett upholstery collections. It will be possible to personalise furniture by selecting from a wide selection of fabrics and leathers allowing a unique and individual look. This is an opportunity to get acquainted with Ligne Roset’s cutting edge designs created by some of Europe’s most talented designers.
As the very first consumer brand space, Red Bull has created the Red Bull Island where visitors to the Island can interact and take part in many of Red Bull’s unique events. Initially there will be the opportunity to get inside the cockpit of a Red Bull Air Race plane and compete against the PlayStation community. The real-world Red Bull Air Race World Championship has become a global phenomenon in just four years, attracting millions of spectators. Now those spectators can leave the stands, become a pilot and tackle the Red Bull Island course themselves. The Red Bull Island will continue to expand, adding new and exciting content in early 2009.
Taking full advantage of the PlayStation Home Theatre, SCEE has partnered with various content providers to enhance the cinematic experience. Offering a wide range of content, the PlayStation Home Theatre will provide lifestyle technology programming from Hexus TV, gaming content from Eurogamer and exclusive film content from Paramount Pictures. Starting with the release of the highly anticipated film, Watchmen, Paramount Pictures International will use PlayStation®Home to promote its latest films. Initially, PlayStation®Home residents will be able to view an exclusive video greeting from Watchmen Director Zack Snyder as well as the latest Watchmen trailer. A selection of virtual Watchmen merchandise e.g. T-Shirts with the smiley face logo, Doomsday clocks and character statues, will also be available in the New Year, ahead of an exclusive Q & A event where cast and filmmakers will meet selected press and competition winners fans within the Watchmen themed environment.
PlayStation Home is exclusive to PS3, free to download and easy to join. It’s the ultimate online community – a place where you can meet friends, try the latest games, hear new music, watch videos, relax in the apartment of your dreams and much, much more. With more and more spaces being created and partners like Diesel, Ligne Roset and Red Bull coming on board, the PlayStation Home experience is just getting started.
SCE will vigorously promote the expansion of the world of PS3 by introducing new services that will open up new possibilities and enjoyment in interactive entertainment.
*1 PlayStation Home will not be available in some regions.
*2 To be a “Clubhouse” owner, user will need to buy the entitlement to run the club.
*3 When the service is available, PlayStation Home icon will appear after booting/ re-booting the PS3 system. To enjoy PlayStation Home, users will need broadband network connection and PlayStation Network account in addition to the PS3 system.
*4 Some content and services are charged.
Left 4 Dead Anti-Cheat Fix Released For Xbox 360
Valve has issued a server-side fix to stop cheaters from taking advantage of Left 4 Dead exploits on the Xbox 360. Reported cheats allowed players to spawn infinite items and enemies in online games.
A follow-up statement from Valve says that the fix has already been deployed to address cheats on dedicated Xbox Live servers, which accounts for the majority of co-op and versus mode play.
It expects to deploy a title update "in the coming days" for Xbox 360 owners playing on user-hosted servers or via system link. Thanks, Valve!
Step Into The Terrifying World Of An Xbox 360 Superfan
Xbox Live Christmas Crash Won't Happen Again
With Microsoft sporting a cheaper console and the need to upgrade all new Xbox 360s to the New Xbox Experience come Christmas morning, it seems that a repeat of last year's Live crash is imminent.
Not so, says Aaron Greenberg, group product manager for Xbox 360.
"We’ve built a lot of infrastructure, a lot of behind the curtain no one sees," he said. "This is something that Microsoft is good at.
"We are well prepared for the type of growth we expect this holiday."
And if things do go sideways, Greenberg promises that Microsoft will be prepared.
"We will have people standing by, more people on hand than we've ever had before," he said. "Knock on wood we will hopefully not have any issues."
Get Close (Maybe TOO Close) To A Jasper 360
OK, so it's confirmed. The all-new, all-improved Jasper model Xbox 360s are out there. Want to see their insides? Want to find out how to get your hands on one? Ben Heck's got your back.
Writing on Engadget, the modder extraordinaire has broken down just what it is that makes the Jasper better, and more importantly, how you need to check the back of the unit to make sure you're getting one.
It's all in the amps. If the back of a 360 says 12.1 amps, it's a Jasper, and you're free to enjoy the cooler, safer experience that brings with it. If it's any higher than 12.1, it's an older unit, you lucked out.
Inside an Xbox 360 Jasper: Ben Heck dissects the mythical console, then tells you how to find one [Engadget]
Heavy Rain By Numbers
Eurogamer recently had the chance to visit Quantic Dream to see their new PlayStation 3 adventure Heavy Rain in development, and they returned with some interesting statistics on the eagerly anticipated title.
What sort of statistics, you ask? How about numbers regarding the game's 2,000 page script, developed over a period of 15 months and based on 6,000 pages of notes and reference. It contains more than 40,000 words of non-linear dialog, compromising 60 15 to 20 minute long scenes. A very impressive undertaking.
Equally as impressive is the amount of work that went into motion capture, which took place on-site at the Quantic Dream offices in Paris. More than 70 actors and stuntmen participated in recording 30,000 unique animations for the title, requiring 170 days of shooting spread across 9 months.
After seeing these statistics, all I can do is hope the game winds up a massive success, because anything less than that wouldn't have been worth all of this trouble. As long as the action is more accessible than Omikron and the story less twisted than Indigo Prophecy they should do just fine.
Heavy Rain's vital statistics [Eurogamer]
LittleBigPlanet Free Christmas DLC Is A Two-Parter
Sony and Media Molecule continue to deliver free holiday fun for LittleBigPlanet with this week's release of half of a Santa Claus outfit, with the rest of the costume due out next week.
Today players will be able to download the first half of the Santa suit, consisting of Santa's shirt, boots, and pants. Then next week on the 18th, Sony will release the hat and beard that complete the ensemble. I suppose they could have done it the other way around, but that would have lead to an epidemic of naked Santa's running about all over the place, and no one wants to see that.
Well, some of you might want to see that, but that's something you should probably keep to yourself.
LittleBigPlanet Weekly Download Update - Santa Edition [PlayStation.Blog]
Home for the Holidays
I've got a final in two hours, my gas tank is empty and I have absolutely nothing wear.
Sony, sensing my distress from across the San Francisco Bay, saves the day with not one but TWO oversized T-shirts I will never wear. Except for today, because going to a final naked is poor form.
Why, that's today!
Home for the Holidays
I've got a final in two hours, my gas tank is empty and I have absolutely nothing wear.
Sony, sensing my distress from across the San Francisco Bay, saves the day with not one but TWO oversized T-shirts I will never wear. Except for today, because going to a final naked is poor form.
Why, that's today!
Nintendo Sells A Staggering, Industry-Saving 2.04 Million Wiis In Nov.
Nintendo sold 2.04 million Wiis to U.S. consumers last month, outselling its nearest competitor, the Xbox 360, more than two-to-one. As good as the news was for Nintendo, it was as bad for Sony.
While Wii sales more than doubled from the 981,000 units Nintendo sold in November last year, monthly PlayStation 3 sales dropped. Despite commanding a much stronger software line-up, Sony saw PS3 sales decline from 466,000 last November, to just 378,000 this November. The company's previous generation platform also sank considerably, with the PlayStation 2 moving just 206,000 units compared to 496,000 it did during the same month last year.
Microsoft's hardware sales jumped from November 2007, but not by such a wide margin. It sold 770,000 in November last year, with 836,000 this year.
• Wii - 2,040,000
• Nintendo DS - 1,570,000
• Xbox 360 - 836,000
• PSP - 421,000
• PlayStation 3 - 378,000
• PlayStation 2 - 206,000
Total hardware sales amounted to $2.91 billion for the month, up 10% from November of 2007. With the increase in Wii hardware sales alone accounting for almost $270 million, the video game industry as a whole may have Nintendo's little white box to thank for its continuing positive growth.
"The expanded supply of Wii systems at retail was clearly evident in the sales figures this month," Anita Frazier, analyst for the NPD Group noted. "The 360 realized a nice unit sales bump over last November and the PS3 year-to-date unit sales growth is impressive."
Thanks to the NPD Group for providing us with this month's data.