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Judging by the recently released trailer and screenshots, you probably have the same expectations of Batman: Arkham Asylum that we did heading into a recent demo of the game. That is: it looks like nothing more than a Batman beat-'em-up. The truth: it's a full-fledged Batman game, complete with stealth, gadgets, investigations, and, yes, fisticuffs.
Having seen the game played in its current state, we were struck by something we've termed "The Pure Effect," thus named because we first experienced it upon seeing Disney Interactive's superb off-road racer, Pure, for the first time. The effect is not a subtle one. It generally causes those who encounter it to exclaim (hopefully internally), "Where did this game come from? I've never heard of these guys. This looks ... really good." And so was our first encounter with Arkham Asylum.
Having seen the game played in its current state, we were struck by something we've termed "The Pure Effect," thus named because we first experienced it upon seeing Disney Interactive's superb off-road racer, Pure, for the first time. The effect is not a subtle one. It generally causes those who encounter it to exclaim (hopefully internally), "Where did this game come from? I've never heard of these guys. This looks ... really good." And so was our first encounter with Arkham Asylum.
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