Recreating the Wii version's moody ambiance isn't the port's only major success, as it handles the absence of the motion-sensitive remote quite elegantly. Here, you manipulate Harry Mason's flashlight from a third-person perspective by holding R1 and moving the analog nub. While this removes the ability to move and peer into the terrifying town's dark recesses at the same time, the game's generally slow pace makes such multitasking more of a luxury than a necessity.
Saturday, September 26, 2009
TGS 2009: Hands-on: Silent Hill Shattered Memories (PSP)
Recreating the Wii version's moody ambiance isn't the port's only major success, as it handles the absence of the motion-sensitive remote quite elegantly. Here, you manipulate Harry Mason's flashlight from a third-person perspective by holding R1 and moving the analog nub. While this removes the ability to move and peer into the terrifying town's dark recesses at the same time, the game's generally slow pace makes such multitasking more of a luxury than a necessity.
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