Wednesday, December 30, 2009

Naughty Dog's Evan Wells talks writing, pacing of Uncharted 2

Truth be told, there's so much info contained in G4's massive interview with Naughty Dog co-president Evan Wells that we couldn't possibly encapsulate it all in one headline. Naturally, it all focuses on Uncharted 2, which has been raking in awards left and right as 2009 comes to a close. Among other things, Wells discusses the script, which the team actually wrote as the game was being developed. While there was a rough outline at the beginning of production, Wells notes that having a fully fleshed out script can cause trouble if changes have to be made in the middle of development.

Wells also discusses the pacing of the game, which he likens to pulp novels and movies like Indiana Jones. He admits that Uncharted 2's treasure hunting mechanic can actually slow the pacing. Should Naughty Dog work on another Uncharted -- and we get the feeling they just might -- Wells says the treasure hunting could be improved, perhaps by making more hidden treasures available only after the first playthrough.

Other topics covered include the complexity of the train level, sales numbers and how far Naughty Dog thinks it can push the PS3 hardware. Uncharted fans should definitely give it a read.

Leaked Footage of Half-Life 2 Played on Project Natal

Tuesday, December 29, 2009

Marvel Ultimate Alliance 2 DLC pulls a Sue Storm on PSN, vanishes

PS3 heroes heeding the call of Marvel: Ultimate Alliance 2 may have noticed all of the game's DLC has been pulled from PSN. Users on the game's official forums, the Hero HQ, and folks over at the official PlayStation boards are complaining all of the game's DLC has up and vanished from PSN -- something Joystiq can also confirm.

So, what gives? Well, we don't know right now, but we've put in word to both Sony and Activision and will let you know when we hear back.

[Thanks, @freemantim]

Source - PlayStation forums
Source - Hero HQ forums

Xbox360 Fanboy Gets Owned While Defending Microsofts System Sales Just Isn't Enough

MGS: Peace Walker site says 'Piece Walker' is coming soon

Kojima's at it again, teasing something very odd: Piece Walker. The teaser image above comes from a page linked on the Japanese Metal Gear Solid: Peace Walker site, which either confirms something entirely new is "coming soon" or one of Kojima's web people is in desperate need of a Webster's. We're leaning towards the former.

And that's pretty much it. There's really only an image to go on right now, but, personally, we're crossing our fingers for some kind of KFC tie-in. Can you imagine every 10 piece meal coming with a neat little cardboard box with a Snake action figurine hiding inside it? Sure, it could be another iPhone game or something, but we think our idea is way better.

[Via Siliconera]

Monday, December 28, 2009

Dizzel Is Yet Another Gears Of War Clone






Dizzel Is Yet Another Gears Of War Clone PMang's upcoming third-person shooter, Dizzel, mimics a lot of what made Epic's Unreal Engine powered sci-fi action game, Gears of War, a smash hit. This means that gamers can wall-hug, blindfire, and use an assortment of melee weapons to brutally punish enemies.

Dizzel is running on the Unreal Engine 3 and is currently going through closed-beta over in Korea. I’m sure this is one of the reasons why Epic decided to open up shop over there and cut in on all the cash flowing in and out of the MMO market using the Unreal technology.

As for Dizzel, the graphics look pretty sweet and the gameplay pace seems intense. For those of you questioning exactly how this game comes across as another clone for Gears of War, be sure to check out the gameplay video below from the recent closed-beta session.

For now, the official website is only in Korean but be sure to stay tuned in for a North American release date.

Finally! A 7-minute Kingdom Hearts: Birth by Sleep trailer in Japanese

You might have noticed a serious dearth of Disney characters speaking in Japanese on Joystiq lately -- we sure have, and it's just tearing us to bits inside. Thankfully, Square Enix seems to have taken note as well, recently updating the Kingdom Hearts: Birth by Sleep website with more than just wallpapers (though you'll find three of those on there, too). How about the entire seven-minute-long trailer from Jump Festa 2010?

We've embedded it above, though if you're dying to know what the people in it are actually saying, we suggest you check out the full translation right here. And then, once you have it in English, you might ask your nearest Kingdom Hearts fan to translate further.

Rumor: Sony considered Larrabee for PS4, will reconsider for PS5, PS6

PC Watch's Hiroshige Goto, citing a number of unnamed sources familiar with Intel's long-awaited Larrabee project, claims that Sony once considered using Intel's proposed architecture in the eventual successor to the PS3, presumably named the PlayStation 4. It was rumored that Intel was pursuing a relationship with Microsoft and Nintendo for their next-generation Xbox and Wii consoles, but considering the recent downsizing of the Larrabee project, it appears Intel was unsuccessful at wooing a major partnership.

According to Goto's sources, Larrabee simply didn't offer the sheer power Sony was looking for. Instead, Sony is likely to pursue one of two options for the PS4: use a modified and improved version of the Cell architecture (as previously rumored), or develop a "normal" multi-core CPU akin to the chips found in personal computers and the Xbox 360. The latter option, of course, would help woo back developers turned off by Cell's unconventional design. However, an unnamed SCE executive isn't counting Intel out of the game yet, noting "Larrabee can help us to plan PS5 and PS6, but it cannot make it into PS4."

Considering Sony has yet to decide on an architecture for PS4, it's clear that Sony's next-generation console is still years away. Good thing too, because by Sony's calculations, PS3 still has seven years of life left in it.

Japanese hardware sales, Dec. 14 - Dec. 20: Final Fantastic edition

As you already know, the launch of Final Fantasy XIII was met with record-breaking sales success for the game and the platform upon which it's played. However, you may not know the ripple effect the uber-anticipated RPG had on the rest of the Japanese economy. Let us examine this phenomenon in our traditional style:

- Hair styling products: 36,818 11,511 (45.49% )
- Preposterously large swords: 19,115 14,447 (309.49% )
- Gaudy chain necklaces: 56,701 33,776 (147.33%)
- Entire outfits made out of belts: 17,846 4,409 (32.81 )
- Richard K. Schnopp's self-help book, "How to Speak Succinctly": 11 4,509 (99.76%)

- PS3: 237,086 162,000 (215.75%)
- Wii: 191,915 56,017 (41.22%)
- DSi: 95,227 27,043 (39.66%)
- PSP: 79,194 7,309 (10.17%)
- DSi LL: 75,241 17,235 (29.71%)
- DS Lite: 12,879 1,503 (13.21%)
- Xbox 360: 8,965 1,681 (15.79%)
- PSP Go: 3,260 183 (5.95%)
- PS2: 2,982 519 (21.07%)

GameStop giving $20 credit for your crummy presents

Sorry, that headline is a bit misleading -- GameStop's not going to give you $20 store credit in exchange for that Family Matters-branded Snuggie. Rather, the retailer has an extensive list of good and terrible games you might have received this holiday season, which your local 'Stop will give you a Jackson's worth of credit for. The offer's running until January 10, so you've still got time to decide whether you can muster up the courage to ask Maw Maw for the gift receipt, or whether you should just cut your losses.

Sunday, December 27, 2009

warzonegamer tv update the new eye n ball by sony

Sony Brings 120 Frames Per Second Gaming With New 3D Update HipHopGamerShow 12/27/09 2nd Year Anniversary Show

1. N64 Goldeneye Coming To Xbox360 With Natal?
2. God Of War 3 Interview "Must See"
3. Game Review - F.E.A.R. 2 (9.5/10) Best A.I. In A FPS
4. Nintendo Wii In Trouble Of Losing Exclusives

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Saturday, December 26, 2009

PSA: Uncharted 2 double cash weekend, Santa hats in play

In our rush to the yule late this past week, we nearly forgot to mention that Nathan Drake and Nathan Drake lookalikes (Drakealikes?) have the chance to earn double cash (read: XP) this weekend in Uncharted 2's multiplayer mode. Donning the ubiquitous red cap (and apparently two brand new invisible hands), those taking Drake online will encounter not just jollier looking foes, but also "double for all kills and medals," according to Naughty Dog marketing man Arne Meyer on the PlayStation Blog. The temporary XP boost kicked in on Christmas Eve (December 24) at 10AM PST and goes until tomorrow at 11AM PST, so there are still at least another 24 or so hours to shoot some of those dastardly Drakealikes in multiplayer.

Left 4 Dead 2's Midnight Riders wish you a Merry Christmas

We were far too busy a-wassailing yesterday to notice, but Valve released a soon-to-be-holiday-classic that we think is going to catch on like wildfire. It's the latest track from Left 4 Dead 2's quartet of bearded troubadours, the Midnight Riders, titled "All I Want for Christmas (Is To Kick Your Ass)." It's a lot like that one song with the similar title, only ... with more ass-kicking, we guess. Unsurprisingly, it's not suitable for work -- but incredibly suitable for your family gatherings. Click past the jump to rekindle that holiday spirit.

Continued →

Friday, December 25, 2009

Xbox Live prepares for its 'annual' holiday weekend outage

Can't wait to get home to the family for the holiday this weekend ... and then completely ignore them with a Left 4 Dead 2 marathon on Xbox Live? You're not the only one. Microsoft is bracing itself for a flood of online gameplay this weekend, including players trying catch up on all of the games they were too busy (baking cookies and wrapping presents) to play since November, as well as all the new folks who just unwrapped new games from under the tree. It's become a holiday tradition -- last year two years, the outage lasted for 11 days, from the weekend before Christmas to the end of the year, and spawned not only a free game, but a class action lawsuit to boot.

Previously, the problem was compounded by most of the tech staff being offline with their families, but this year, we're sure Microsoft has both servers and staff on notice to solve problems the second a clatter happens to arise. And if not, maybe we'll get another free game. Hopefully one better than Undertow.

Thursday, December 24, 2009

2009 In Review: Motion-Control Gaming Grabs The Spotlight


In the dark, distant future, when people write about the history of video games and get to the part labelled "2000-2010", they'll note one thing: 2009 was the beginning of the end for the control pad.

Not that it'll go away any time soon; indeed, as I've said, I think the humble d-pad-and-buttons-thing has a few years left as the dominant control method.

But when it does die out, as it inevitably will (everything must come to an end at some point), people will look back to 2009 - and particularly E3 - and say this was the year the rot set in. That the decline began.

Why do I say 2009 and not 2006, the year of the Wii's debut? Because until now, motion-control gaming has been confined not just to the Wii, but to select games on the Wii. Some, like Wii Sports, did it well. Others, like Red Steel, did not do it well, while for many more - from Twilight Princess to No More Heroes - it was an awkward addition, a bullet-point feature that fit the game like a square peg in a round hole.

But in 2009, both Microsoft and Sony revealed controllers and peripherals to support motion-sensing (in case you can't tell, I am ignoring completely, as most developers did, the Sixaxis). What had been a unique point about one of three consoles suddenly became a universal feature. A clear signal of intent that motion control was the future of the entire console industry.

Even Nintendo contributed to the movement in 2009, releasing Wii MotionPlus, an add-on for the existing Wii Remote that brought a finer degree of recognition to a device that had until then only partially delivered on its promise of 1:1 motion recognition.

Both Microsoft's peripheral (code-named "Project Natal") and Sony's controller (with one code-name among many being "Gem") are scheduled to hit the market in 2010, and what's most interesting about their respective launches is not their proximity to each other, but in the different approaches each is taking towards the technology.

Sony's controller is "traditional", if only in the sense that it's similar to the Wii Remote. A controller, with buttons on it, that you hold and wave around, the device replicating an on-screen object or movement. It differs from the Wii Remote, however, in a few key areas. For one, it's got a giant glowing orb on the top of it, which Sony claim allows for incredibly fine recognition of the user's movements.

Another difference is that it appears to be lacking a d-pad, something Nintendo's controller retains so that it can be used on older games. An interesting omission, particularly given Sony's penchant for re-selling you older games, and it lends credence to the rumours of additional peripherals being made available to "attach" the device, similar to the nunchuk available for the Wii Remote.

Microsoft's, meanwhile, is slightly more exciting. And a riskier proposition because of it.

"Project Natal" is essentially a camera that is plugged into the Xbox 360, which can detect a player's movements in three dimensions and replicate them on-screen. No controllers required. It was demoed to good effect at E3, but the sheer audacity of the tech has many suspecting that while it may work fine in tech demos, creating functioning games - for example with accurate movement recognition and no noticeable lag - with the tech may be more difficult.

But hey, it's not out yet. And neither is Sony's. With both devices not expected until late 2010, there's plenty of time to fine-tune them, ensure that they're ready to hit the ground running.

And when they do - entering a market already dominated by the Wii and it's now-improved Wii Remote - we'll be looking at a very exciting time for the video game industry. A time that kicked off in 2009.

[Sony image: T3]

Wednesday, December 23, 2009

Resonance of Fate demo available on Xbox Live and PSN in Japan

Interested in Resonance of Fate but afraid of being burned by another tri-Ace RPG? If you have access to a Japanese PlayStation Network account or (less likely) a Japanese Xbox 360, you can sample the game today. Sega released a demo of the gunplay RPG in Japan, with a tutorial that Siliconera reports is easy enough to follow along with even in Japanese. We were able to suss out the mechanics during TGS with little issue, but we doubt the downloadable demo includes a Sega rep, as our TGS demo did.

What won't be easy to follow along with is the story and dialogue -- but referring once again to Star Ocean 4, maybe that's not the worst thing.

Call of Duty: World at War DLC maps bundled up

What do you give your copy of Call of Duty: World at War for Christmas? Activision has solved that tough shopping challenge by bundling all of the game's downloadable maps into one attractive package. The Call of Duty: World at War Map Pack Bundle features "the complete collection of nine multiplayer maps and three co-op Zombie maps from Call of Duty: World at War Map Packs 1-3," for $24.99 on PS3 or 2000 on Xbox 360, five dollars off the combined prices of all three packs.

It's available now in North America, but won't be home for Christmas in Europe, with a release date of January 7. But let's be realistic here: your game doesn't know when Christmas is, so you can be a bit late with gifts.

THQ pins WWE license down for 8 years

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The new, extended deadline for THQ to sign its WWE licensing agreement elapsed two days ago, leaving several people in suspense about the outcome. Today, THQ shared the news that it has secured the exclusive rights to develop and publish games based on the WWE wrestling license for eight additional years, effective January 1, 2010.

Not coincidentally, THQ has also settled its legal issues with WWE toy producer Jakks Pacific. THQ and Jakks will dissolve their venture using the other universal solvent: money. THQ has agreed to pay the company $20 million, along with previously earned royalties, and will pay the WWE $13.2 million.

All of the companies found this agreement preferable to the previous offer, wherein WWE and Jakks would hit THQ with folding chairs while the referee mysteriously looked away.

Toys R Us Sale: buy 1, get 1 'half off' after Xmas

Toys R Us will feature a "buy one, get one half off" game sale on all console and some Nintendo DS software starting the day after Christmas (that's December 26) through January 2, 2010. The sale covers all Xbox 360, Wii, PS3, and PS2 titles, along with Nintendo DS games that are $20 or less.

Remember that TRU now accepts game trade-ins, although dealing with the customer service desk the day after Christmas will likely be a nightmare -- just imagine all those parents trying to return the white Zhu Zhu Pet because their kids wanted the brown one. Stores open at 8:00AM on December 26 for those who want first dibs on the discounted games.

Tuesday, December 22, 2009

Eye of Judgment: Legends to be released on PSN in spring

Not only does Eye of Judgment: Legends on PSP lack both the camera and physical cards that characterized the PlayStation 3 original, but it doesn't even have a disc. SCEA officially announced the game for the US, to be released only as a download on the PlayStation Store in (when else?) spring 2010.

Despite the absence of real cards, players will still be able to expand their decks through additional PSN downloads. Cards can also be traded between players or earned in-game. Producer Kumi Yuasa promised more information on "new single and multi player modes," meaning that this game has additional content not found in the PS3 version, other than the "over 30" new cards being added to the deck.

Capcom pulls Super Street Fighter IV, Lost Planet 2, Monster Hunter 3 from Q1 2010

According to an investor document (PDF) posted by Capcom Japan today, several major titles have been moved from the company's fiscal fourth quarter, which ends March 31, 2010. The delays, which appear to be worldwide, include Super Street Fighter IV and Lost Planet 2, in addition to the North American and European release of Monster Hunter 3. The releases of these games and others, including Dead Rising 2, are planned to be "spread across all four quarters" of Capcom's fiscal 2011, which begins April 1, 2010 and ends March 31, 2011. The decision to delay the games was made in order to "avoid competing with the major titles that other companies plan to introduce."

Curiously, Dark Void has not been delayed, though Capcom has drastically reduced its sales forecast from 1.3 million units to only 600,000 (the split between Xbox 360 and PS3 copies was not specified).

Given the reasons for Capcom's schedule shuffling, we can't help but wonder if other companies will follow suit. When all is said and done, the Great 2009 Holiday Release Migration just might be set to repeat itself. If so, does Yves Guillemot win a prize?

Dead Space 2 producer confirms Sprawl, doesn't sweat Schofield departure

Dead Space 2 is shaping up to be quite the sequel, as executive producer Steve Papoutsis told CVG a lot of what we've heard about the Game Informer cover story is in fact true: engineer Isaac Clarke is a lot more vocal in the sequel and won't be confined to the claustrophobic corridors of the Ishimura. Instead, he's now an inhabitant of the space metropolis Sprawl.

Papoutsis did more than validate suspicions in his interview, as he also pointed out a greater focus on action and telekinesis in the sequel. See, Isaac won't just be able to move objects around, but he'll be able to destroy those objects and employ their debris as offensive weaponry. In fact, Isaac can even use dismembered enemy limbs to kill more enemies. It's kinda like when that bully at recess used to make you punch yourself, except he's sliced your arm off first and is firing it toward you at blue hedgehog-like speed.

Of course, an interview about Dead Space 2 can't go by without discussing the sudden departure of Glenn Schofield and Michael Condry, the two gentlemen now running Sledgehammer Games for Activision. Papoutsis said that most of the team from the first game is on board for the sequel, and that it "takes a lot more than 2 people to make a great game." We hope so, because we have high aspirations for this sequel.

Silent Hill: Shattered Memories recollects Feb. 5 UK release

The "reimagined" first installment of Silent Hill is set to shatter memories in Europe on February 5, 2010. Konami confirmed the survival-horror title will release on Wii, PS2 and PSP on the appointed date. For those who can't wait, there's always an early Homecoming in anticipation for that return to the cursed town.

Reviews of the game have been what Metacritic defines as "generally favorable," with a 76 average. Our own review took the approach that the game is good, but is it still Silent Hill with all the changes?